Seth Cohen

Level designer with three years of experience, in Unreal Engine 5 and first person shooters.

Designing immersive combat encounters that give players the freedom to explore, experiment, and enjoy the possibilities within the level is what I really enjoy. Helping players discover the nuanced strategies and tools embedded in a design is a deeply rewarding challenge for me.

I am currently looking for an internship

PROJECTS

QUAKE: THE TEMPLE OF WORSHIP

A single-player Quake level designed as an introduction to the game for new players, while also featuring advanced gameplay elements to challenge veterans of the genre.

Personal Contributions

  • Developed advanced gameplay & ninjapath

  • Created and applied a full modular kit after doing extensive research

  • Engine & Game Research

  • Experimented with a variety of metrics in gym

  • Developed & scripted, combat encounters and gameplay beats

  • Applied set dressing & lighting passes

Role: Level Designer

8 Weeks

Solo

Trenchbroom

FREEZING FRICTION

A fast paced arena shooter, where you skate and grapple through icy caverns to unleash fire, through blade and bullets, on massive worms and their spawn.

Role: Level Designer

Personal Contributions

  • Crafted all main levels in the game

  • Created Gyms for developing level & player metrics

  • Created and applied a full modular kit

  • Created terrain and designed player interactions

17 Large Team

12 Weeks

Unreal Engine 5