
Seth Cohen
Level designer with three years of experience, in Unreal Engine 5 and first person shooters.
Designing immersive combat encounters that give players the freedom to explore, experiment, and enjoy the possibilities within the level is what I really enjoy. Helping players discover the nuanced strategies and tools embedded in a design is a deeply rewarding challenge for me.
I am currently looking for an internship
PROJECTS
QUAKE: THE TEMPLE OF WORSHIP
A single-player Quake level designed as an introduction to the game for new players, while also featuring advanced gameplay elements to challenge veterans of the genre.
Personal Contributions
Developed advanced gameplay & ninjapath
Created and applied a full modular kit after doing extensive research
Engine & Game Research
Experimented with a variety of metrics in gym
Developed & scripted, combat encounters and gameplay beats
Applied set dressing & lighting passes
Role: Level Designer
8 Weeks
Solo
Trenchbroom
FREEZING FRICTION
A fast paced arena shooter, where you skate and grapple through icy caverns to unleash fire, through blade and bullets, on massive worms and their spawn.
Role: Level Designer
Personal Contributions
Crafted all main levels in the game
Created Gyms for developing level & player metrics
Created and applied a full modular kit
Created terrain and designed player interactions
17 Large Team
12 Weeks
Unreal Engine 5